Showing posts with label Silver. Show all posts
CREATING GOLD, SILVER, COPPER MATERIAL
Thursday, September 25, 2008
Open the Material Editor (select from Rendering menu or press M key) and assign the first material to the sphere and rename the material to Gold 24k
Step 2
Step 3
Step 5
Click on the empty square button next to the Reflection color, select Falloff from the list and click OK.
Step 6
Step 7
Press the Background button to display the colored checkerboard and get a better idea of how it will look in a scene.
Step 8
Enable the Enable Sampler option and choose Max 2.5 Star or if you have a fast computer choose Hammersley.
Step 10
Step 11
Assign the material to the plane object you jsut created (Plane01). You can do this by dragging the material to Plane01 in a viewport, or by clicking the Assign Material to Selection button in the Material Editor. Click
the Show Map in Viewport button to display the material in the viewport.
Silver looks similar to gold, so we can change the Gold 24K material to a silver material quite easily.
Step 15
Step 16
Assign the material to the sphere object by dragging the material to Sphere01 in a viewport, or by selecting the Sphere and clicking the Assign Material to Selection button in the Material Editor.
Step 18
Press F9 or F10 to render the Perspective viewport and check out the results.
Step 19
Now for the last metal in this tutorial: copper. Copper is kinda brown/orange and is less reflective than gold and copper.Open the Material Editor and copy the Silver material to the material next to it, and rename it to Copper.
Change the Diffuse color to RGB 225,87,51.
Step 20
Set the Specular color to white (RGB 255,214,196).
Set the Specular Level to 80 and the Glossiness to 40.
Step 21
Scroll down in the Material Editor and open the Maps section. Change the Reflect level to 40 and click the Map #X (Falloff) button.
Change the second color of the Falloff map to RGB RGB 255,214,196 and change the Index of Refraction value to 7.
Assign the material to the sphere object by dragging the material to Sphere01 in a viewport, or by selecting the Sphere and clicking the Assign Material to Selection button in the Material Editor
Press F9 or F10 to render the Perspective viewport and check out the results.
As I mentioned in the introduction, the materials may need a little tweaking to fit your purpose. Try playing around with the reflection values for example. And if you want to make it more realistic, add a scratch map.
source : http://www.3dnuts.com/
Posted in Copper, Gold, Silver, Texturing by MyAvatarInside | 6 comments
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