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Controlling Viewport Rendering  


Box display, wireframe display, and smooth shading

You can choose from multiple options to display your scene. You can display objects as simple boxes, or render them with smooth shading and texture mapping. If you want, you can choose a different display method for each viewport.

Tip : If you want to display an individual object as wireframe, you can use a Standard or Raytrace material and set its shader to Wire. If you want an individual object to display as a box, you can select the object and choose Display as Box on the Display properties rollout on the display panel.

Using Viewport Rendering Controls

Viewport rendering options are found on the Rendering Method panel of the Viewport Configuration dialog. Using this panel you choose a rendering level and any options associated with that level. You can then choose whether to apply those settings to the active viewport or all viewports, or to all but the active viewport.

The rendering level you choose is determined by your need for realistic display, accuracy, and speed. For example, Bounding Box display level is much faster than Smooth Shading with Highlights. The more realistic the rendering level, the slower the display speed.

After choosing a rendering level, you can set rendering options. Different options are available for different rendering levels.

You can also use ActiveShade in a viewport. This feature helps you quickly preview changes you make to lighting and materials.

Viewport rendering has no effect on final renderings produced by clicking Render Scene.

Rendering Methods and Display Speed

The rendering methods not only affect the quality of your view display, they can also have a profound effect on display performance. Using higher quality rendering levels and realistic options slows display performance.

After setting a rendering method, you can choose additional options that adjust display performance. One of these controls, Adaptive Degradation, speeds up display performance when you use realistic rendering levels.

See Rendering Method.



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