Special Controls
3ds Max uses some special user interface controls, which are described in this topic.
- Right-click menus
- Flyouts
- Rollouts
- Scrolling panels and toolbars
- Spinners
- Numerical Expression Evaluator
- Entering numbers
- Controls and color
- Undoing actions
Right-Click Menus
The program uses several different types of right-click menus.
For object editing and ActiveShade control, you use the quad menu. Commands on the quad menu vary depending on the kind of object you are editing and the mode you are in.
Right-clicking a viewport label displays the viewport right-click menu, which lets you change viewport display settings, choose which view appears in the viewport, and so on.
Also, the command panel and the Material Editor have right-click menus that let you manage rollouts and navigate the panel quickly. And most other windows, including Schematic View and Track View, have right-click menus that provide fast access to commonly used functions.
Flyouts
1. Flyout arrow
2. Flyout buttons
A flyout is similar to a menu, except that its items are buttons. A flyout button is indicated by a small arrow in the lower-right corner. To display the flyout, click and hold the button for a moment, then choose a button by dragging the cursor to it and then releasing the mouse button.
Note You can define customized text annotations for flyouts by editing the maxstart.cui file. See Customize Menu. |
Rollouts
Rollouts are areas in the command panels and dialogs that you can expand (roll out) or collapse (roll in) to manage screen space. In the illustration above, the Keyboard entry rollout is collapsed, as indicated by the + sign, and the Parameters rollout is expanded, as indicated by the − sign.
- Click the rollout title bar to toggle between expanded and collapsed.
- You can move a rollout in the expanded or collapsed state. To move the rollout, drag the rollout title bar to another location on the command panel or dialog. As you drag, a semi-transparent image of the rollout title bar follows the mouse cursor. When the mouse is positioned over or near a qualifying position for the rollout, a blue, horizontal line appears at the position where the rollout will drop when you release the mouse button.
Scrolling Panels and Toolbars
Sometimes a command panel or dialog is not large enough to display all of its rollouts. In this case, a pan ("hand") cursor appears over the inactive parts of the panel. You can scroll command panels and dialogs vertically, and you can scroll a toolbar along its major axis.
- Place the pointer over an empty area of a panel to display the pan cursor.
- When the pointer icon changes to a hand, drag the panel up or down.
A thin scroll bar also appears on the right side of the scrolling panel. You can use the pointer to drag the scroll bar as well.
You can scroll a toolbar only when some tool buttons are not visible. This typically occurs when the program window is smaller than full screen.
- First, follow either of the procedures below:
- When the pointer icon changes to a hand, drag the toolbar horizontally.
Spinners
A spinner is a mouse-based control for numeric fields. You can click or drag the spinner arrows to change the value in the field.
To change a value using a spinner, do any of the following:
- Click the spinner's up arrow to increment the value; click the down arrow to decrement the value. Click and hold for continuous change.
- Drag upward to increase the value, or drag downward to decrease it.
- Press Ctrl while you drag to increase the rate at which the value changes.
- Press Alt while you drag to decrease the rate at which the value changes.
- Right-click a spinner to reset the field to its minimum value.
Numerical Expression Evaluator
While a numeric field is active, you can display a calculator called the Numerical Expression Evaluator. To display the calculator, press Ctrl+N.
The expression you enter is evaluated, and its result is displayed in the Result field. Click Paste to replace the field value with the result of the calculation. Click Cancel to exit the Expression Evaluator.
The expressions you can enter are described in Expression Techniques. You can't use variables in the Expression Evaluator, but you can enter the constants pi (circular ratio), e (natural logarithm base), and TPS (ticks per second). These constants are case-sensitive: the Expression Evaluator does not recognize PI, E, or tps.
You can also enter a vector expression or an Expression Controller function call, but the result of the expression or function must be a scalar value. Otherwise, the Expression Evaluator won't evaluate it.
Entering Numbers
You can change a numeric value by a relative offset by highlighting the contents of a numeric field (not in the Numerical Expression Evaluator) and typing R or r followed by the offset amount.
For example, a Radius field shows 70 and you highlight it:
- If you enter R30, 30 is added to the radius and the value changes to 100.
- If you enter R-30, 30 is subtracted from the radius and the value changes to 40.
Controls and Color
The user interface uses color cues to remind you what state the program is in.
Note You can customize most of these colors by using the Colors panel of the Customize User Interface dialog. |
- Red for animation: The Auto Key button, the time slider background, and the border of the active viewport turn red when you are in Animate mode.
- Yellow for modal function buttons: When you turn on a button that puts you in a generic creation or editing mode, the button turns yellow.
- Yellow for special action modes: When you turn on a button that alters the normal behavior of other functions, the button is highlighted in yellow. Common examples of this behavior include sub-object selection and locking your current selection set.
You can exit a functional mode by clicking another modal button. Other exit methods supported by some buttons include right-clicking in a viewport, or clicking the modal button a second time.
Undoing Actions
You can easily undo changes you make to your scene and your viewports. There are separate Undo buffers for both the scene objects and each viewport.
Use the toolbar Undo and Redo buttons or the Edit menu > Undo and Redo commands to reverse the effects of most scene operations. You can also use Ctrl+Z for Undo and Ctrl+Y for Redo. Most things you do in the program can be undone.
Use the Views menu > Undo and Redo commands to reverse the effects of most viewport operations, such as zooming and panning. You can also use Shift+Z for Undo View Change and Shift+Y for Redo View Change.
You can also undo actions by using the Hold and Fetch commands on the Edit menu. Choose Edit menu > Hold to save a copy of your scene in a temporary file. Then choose Edit menu > Fetch to discard your current scene and revert to the held scene at any time.
source: Autodesk 3ds Max Help
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