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TEXTURING GLASS WITH VRAY PLUGINS  

First, bring up the Render Scene dialog (hit F10) and switch to vRay renderer

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Go to the Renderer tab and check the On box under the V-Ray: Indirect Illumination (GI) rollout.

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Next, under the V-Ray: Iradiance map rollout set the Current Preset to Medium and check the Show calc. phase and Show direct light boxes.

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Now hit M to bring up the Materials. Select one of the slots at the top then hit the Standard button to change the material type.

3ds_Max_Tutorial,Texturing,vray,plugins,glass,lighting,rendering

3ds_Max_Tutorial,Texturing,vray,plugins,glass,lighting,rendering

Now set the Diffuse color to 0, 0, 0 (black).

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Set the Reflect color to 230, 230, 230.

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Under the Reflection rollout check the Fresnel reflections box and set the Max Depth to 10.

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Just below, under the Refraction rollout set the Refraction color to 255, 255, 255 (white) and the Max Depth to 10.

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Finally, under the Options rollout check the Reflect on back side box.

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With the glass object selected, hit the Assign Material to Selection button.

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Bring up the Environment and Effects dialog by hitting "8" on your keyboard. Set the Background Color to 45, 45, 45.

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Your glass scene is pretty much done. For better results add a couple of vRay lights with large surfaces and maybe a few more objects.


source : http://www.tutorialized.com/

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